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![]() While modifications such as these are legally frowned upon, they also help drum up interest in the game. ![]() Using the code, xander-haj was able to create a PC port that adds convenient upgrades such as support for pixel shaders, enhanced aspect ratios, higher-quality world maps, and other quality-of-life features. Reverse engineering is a complicated technical process, but it helps open the way for possible unofficial ports to other systems with improved functionality- such as when a modder reverse-engineered the original Perfect Dark. They stated that they achieved the process by utilizing user spannerism's Zelda 3 JP disassembly along with other ones that documented various variables and function names. The user explains the process in the about page of his GitHub wherein they cloned the code and re-implemented it-creating a playable game from start to finish. ![]() Programmer xander-haj has just reverse-engineered the code for The Legend of Zelda: A Link to the Past. RELATED: Zelda: A Link to the Past Fan Shows Off Incredible Cross-Stitch of World Map Adding small features such as the ability to walk diagonally, inventory optimization, and lots of secrets, the game has become one of the most successful games in the series' history-even spawning a sequel in A Link Between Worlds. Originally released in 1991 for the Super Nintendo, A Link to the Past caught the attention of many fans for its vast improvement over the previous NES titles. Selling millions of units over the span of two decades and multiple systems, The Legend of Zelda: A Link to the Past is considered by many to be a masterpiece in the franchise. The code for The Legend of Zelda: A Link to the Past has been reverse-engineered, potentially opening the doors for many possibilities.
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